Difficulty: Easy
<br>Jafar's characters enter play exerted.
<br>Illumineer Abilities
<br>Lore Cost — Effect
<br>1 — Chosen Character gets Resist +1 until end of turn.
<br>2 — Another chosen Illumineer gains 2 lore.
<br>3 — Deal 5 damage to the chosen character or location
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<br><strong>Secret Passage</strong>
<br>Difficulty: Normal
<br>Jafar starts the game with Ink Moat in play.
<br>Illumineer Abilities
<br>Lore Cost — Effect
<br>1 — Ready chosen character. They can't quest for the rest of this turn.
<br>2 — Chosen Illumineer draws a card.
<br>3 — Deal 5 damage to chosen location.