Difficulty: Hard
<br>Jafar begins the game with Ink Moat in play.
<br>Jafar's locations gain Resist +1.
<br>Illumineer Abilities
<br>Lore Cost — Effect
<br>1 — Chosen Character gets +2 Strength this turn.
<br>2 — Each Illumineer pays 1 ink less for the next character they play this turn.
<br>3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
<br>
<br><strong>Full Alert</strong>
<br>Difficulty: Extreme
<br>Jafar starts the game with Ink Moat in play.
<br>Jafar's locations gain Evasive and get +1 Lore.
<br>Illumineer Abilities
<br>Lore Cost — Effect
<br>4 — Chosen character gains Evasive this turn.