The Crown Chamber // Full Alert - Battleground (Oversized)
[Illumineer's Quest: Palace Heist ]

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    Set: Illumineer's Quest: Palace Heist
    Rarity: None
    Difficulty: Hard
    <br>Jafar begins the game with Ink Moat in play.
    <br>Jafar's locations gain Resist +1.
    <br>Illumineer Abilities
    <br>Lore Cost — Effect
    <br>1 — Chosen Character gets +2 Strength this turn.
    <br>2 — Each Illumineer pays 1 ink less for the next character they play this turn.
    <br>3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
    <br>
    <br><strong>Full Alert</strong>
    <br>Difficulty: Extreme
    <br>Jafar starts the game with Ink Moat in play.
    <br>Jafar's locations gain Evasive and get +1 Lore.
    <br>Illumineer Abilities
    <br>Lore Cost — Effect
    <br>4 — Chosen character gains Evasive this turn.

    Non Foil Prices

    Near Mint - $1.85
    Lightly Played - $1.55
    Moderately Played - $1.30
    Heavily Played - $0.95
    Damaged - $0.55
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